Quake Next 3D Shooter Ported to Palm Pre

Just a few days ago, webOS Internals delivered a port of DOOM for the Palm Pre, utilizing the SDL library found in webOS 1.3.5. Next up in the round of 3D shooters utilizing the SDL library is Quake. The developer still has some work to do before it’s released, but as you can see from the video below, it’s pretty impressive.

Right now, it’s unclear if Palm’s SDK allows for accessing the SDL? Will these apps and others like it find their way into the Palm App Catalog. It’s great to see all these great things happening in webOS development, but this is the type of development that needs official support. It doesn’t make much sense to have your best, most capable apps not available in your official App Catalog. Let’s hope CES brings news of a whole new breadth of graphically rich apps in the App Catalog.

[via PalmInfoCenter]

Hardware Accelerated Doom Possible on Palm Pre

The ever industrious folks at webOSInternals, with some assistance from coder zsoc, have managed to get Doom running on the Palm Pre. They utilized hardware-accelerated graphics via SDK or Simple Directmedia Layer. What is it and why does it matter? Simple Directmedia Layer is “a cross-platform software library that enables low-level hardware access”.  Essentially, this provides a glimmer of hope that Palm might allow direct access to the hardware, thus allowing for more graphically robust apps.

doom-in-a-card

Getting Doom installed on your Pre requires Preware, running the Terminal app and entering a few commands.

With CES less than a week away, we certainly hope there is some official support for accessing the SDL. Good for developers, good for webOS device owners.

[via PalmInfoCenter, video courtesy of PreCentral]